Category: research

  • Timeless UX design concepts to connect xR experience and the real. 現実とxR体験を繋ぐUX設計: 借景、身体性、速度空間

    Timeless UX design concepts to connect xR experience and the real. 現実とxR体験を繋ぐUX設計: 借景、身体性、速度空間

    (in Japanese) Public lecture regarding UX design principle for AR experience inspired from an traditional east asian landscape design method, etc. https://xrkaigi.com/2020/session/9493c8f576ef.html

  • If buildings start to talk…もし建築が話し出したら

    If buildings start to talk…もし建築が話し出したら

    I have facilitated, designed and developed software for a workshop for architects. What if a building start to have a personality and we can interact with them via chat? I made a quick tool based on Google suite to let Architects create chatbots in a short time (1.5hours) and let them chat each other…. もし建築が話し出したら:環境の擬人化の試み…

  • Limelight

    Limelight

    Sometimes we encounter emotional moments like drama in real life. Personal moment such as commemoration is such a case. Restaurant with the Limelight is the place where lighting effects are added onto these moments. The system detects when the moments occur and show it up with lighting effects so that the moments become more impressive…

  • OpenLight

    OpenLight

    OpenLight: a concept of urban lighting to make urbanites aware of each other Though there are many examples of attempts to create interactive lighting installations in urban public space, its meaning for urbanites has not been fully explored and defined. What could interactive lighting contribute to urban public space? Using the concept of Third Place,…

  • Open Light

    Open Light

    In modern city a type of urban spaces are being created. A type which let us tend to ignore the others. The goal of the research is to recreate such urban space to a space which let us aware of each other. The latter space gives us more safe in terms of social and emotion.…

  • When Audiences Start to Talk to Each Other

    When Audiences Start to Talk to Each Other

    When Audiences Start to Talk to Each Other: Interaction Models for Co-Experience in Installation Artworks This position paper presents models of interactions among audience members for installation and workshop-type media artworks that accommodate the participation of more than one audience member. To suggest models that are applicable for new media works, we select some examples…

  • Tabletop community

    Tabletop community

    We have undertaken a research project that visualizes a community, especially for events such as academic conferences. As research progresses, we have noticed that small gatherings of a few persons happen during events as a vital component of forming a community. We call these happenings Social Interactions. Typical situations that foster Social Interactions include gathering…